Knowledge Architect/Application/Environments

Knowledge Sharing Virtual Environments

Building on DNAOS and REMMS technologies allows new application families to be developed and operated.

Many innovative technological developments, standards, and applications open new doors and avenues for knowledge sharing, most notably today, social networking, of course, but more specifically interactive animated 3D/Sound social networking virtual worlds (ex: SecondLife), along with (x)html5 and WebGL, or Unity3D, OpenSimulator, OpenWonderland, just to name a few, for example.

Such highly engaging and rich multimedia environments are readily available, and while they support much modeling and exchange, they are currently designed for interaction and “free” exchange support, but not yet effective knowledge sharing.

More so, even sharing just the basic modeled elements and of everything created in these environments raises major issues.

While virtual environments and interfaces are very compelling, there use seriously threathens knowledge, information, intellectual property, privacy, and security, in all forms.

Combining rich and engaging interactive 3D/Sound modeling and social networking platforms, with REMMS frameworks defines a new set of advanced working, learning, and entertainment applications.

Encompassing remote and distributed work, research, development, monitoring, control, education, and live interactive entertainment, these applications also provide effective support for complex collaboration, integration, and governance, for example, as may be required in large crisis and emergency preparedness and response contexts.